
Not only that, it seems like the level geometry isn’t at full detail when you zoom in with rifle scopes or binoculars. Sighting targets over a couple hundred of meters is treated like you’re shooting targets at an astronomically far distance. Long distance shooting still suffers from video game long distance syndrome. Actually shooting the guns and bows feels good, and likewise challenging. There’s a weapon sway mechanic that artificially creates a need to wrestle your reticle, but it can be reduced with perks. Shooting feels satisfying, but difficult. That’s definitely the case in theHunter: Call of the Wild. If a game wants to claim to be a hunting “simulator” it has to have satisfying gun mechanics. And I have to say: it’s easily my favorite hunting game.

For this review, I spent most of my time in theHunter’s latest DLC, Rancho del Arroyo and put it through its paces. theHunter: Call of the Wild has been around for a few years now, which means it has a ton of content-and while most of it is locked behind DLC, there is a lot to check out in the base game. Each task you perform, or animal you successfully bag nets you currency and experience gain that you can use to buy better equipment and improve your skills, respectively. You can explore various beautiful outdoor environments, see beautiful animals, and shoot them.

TheHunter: Call of the Wild is a first person hunting game. I recently had the chance to try out theHunter: Call of the Wild, and I’m mad at myself for not playing it sooner. Hunting Simulator 2 and Open Country were both ultimately disappointing. I wasn’t sure that there was a modern hunting game that I could lose hours in. They have the tendency to lean too heavily towards realism at the expense of fun, or too much towards arcade-like at the expense of challenge.

Hunting games have always been a hard sell for me.
